The following is a collection of useful resources for teaching video games as a text type in the English classroom.
Video Games as Art
- Alexis Moses & Elicia Murray (Sydney Morning Herald, 03.09.2006): Good game but is it art?
- Colin McInnes (Game Politics Livejournal, 09.09.2006): Are Video Games Art?
- Roger Eber (commentary, 21.07.2007): Games vs. Art: Ebert vs. Barker
- Jona Tres Kap (Impact of Gaming Essay for The Video Game Revolution): But Is It Art?
Narrative in Video Games
- Interview with Ragnar Tørnquist (RockPaperShotgun.com 19.08.2008): on Storytelling
- Interview with Ragnar Tørnquist (RockPaperShotgun.com 19.08.2008): on The Longest Journey
- Interview with Ragnar Tørnquist (RockPaperShotgun.com 19.08.2008): on Dreamfall & Faith
- ACMI Sonic the Hedgehog: Icon of our Times
- The "You" Continuum by Mark Newheiser (Strange Horizons web magazine 04.05.2009)
Video Games and Gender
- Aleah Tierney (Impact of Gaming Essay for The Video Game Revolution): What Women Want
Social and Civic Development through Gaming
- PEW Internet Project on Teens, Video Games and Civics. Finding: teens’ gaming experiences are diverse and include significant social interaction and civic engagement. Full report here.
- Meeting Again: A short story about two friends playing Final Fantasy XI.
- The Tale of Two Ninjas: A video biography about a character working together with her in-game friend.
Gaming Statistics
- Interactive Australia 2009: Report provides data on who is playing games in Australia, what their game play behaviours are, the importance of games in the family experience, the role of online access in game purchasing and play, and how gamers compare with non-gamers on key demographics and attitudes toward games.
- Learning, Thinking, Playing: Blog Post on IA2009
Assessment
- Individual Research Project (download MSWord .doc)
